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Its singularity lies in the fact that the authors position the game as metro-identification and at the same time make it from the first person. In most cases, metro-dating is a 2D platformer with one big level that needs to be inspected, to search for how to open doors, to kill bosses. In doing so, all this is done in accordance with the nonlinear plot (nonlinearity, however, reduces to fork in most cases — in one very difficult, in another easier, in the third it is quite simple, but long, somehow). Here, we look at everything from the side, moving to the right and left, and our own eyes. Simply put, Supraland is a cross between Super Mario, Portal, Metroid and Zelda.